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  • Smartwatch 

    smartwatch is a portable wearable computer that resembles a wristwatch. Most modern smartwatches are operated via a touchscreen, and rely on mobile apps that run on a connected device (such as a smartphone) in order to provide core functions.

    Early smartwatches were capable of performing basic functions like calculating, displaying digital time, translating text, and playing games. More recent models often offer features comparable to smartphones, including apps, a mobile operating systemBluetooth and Wi-Fi connectivity, and the ability to function as portable media players or FM radios. Some high-end models have cellular capabilities, allowing users to make and receive phone calls.[1][2][3]

    Samsung Galaxy Watch

    While internal hardware varies, most smartwatches have a backlit LCD or OLED electronic visual display[4] and are powered by a rechargeable lithium-ion battery. They may also incorporate GPS receiversdigital cameras, and microSD card readers, as well as various internal and environmental sensors such as thermometersaccelerometersaltimetersbarometersgyroscopes, and ambient light sensors. Some smartwatches also function as activity trackers and include body sensors such as pedometersheart rate monitorsgalvanic skin response sensors, and ECG sensors. Software may include maps, health and exercise-related apps, calendars, and various watch faces.

    History

    [edit]

    Early years

    [edit]

    The first digital watch was the Pulsar, introduced by the Hamilton Watch Company in 1972. The “Pulsar” became a brand name, and would later be acquired by Seiko in 1978. In 1982, a Pulsar watch (NL C01) was released which could store 24 digits, likely making it the first watch with user-programmable memory, or the first “memorybank” watch.[5]

    Seiko Data-2000 with docking station, 1984

    With the introduction of personal computers in the 1980s, Seiko began to develop computers in the form of watches. The Data 2000 watch, named for its ability to store 2000 characters, came with an external keyboard for data entry. Data was synchronised from the keyboard to the watch via electromagnetic coupling (wireless docking).[6] Its memory was small, at only 112 digits.[5] It was released in 1984, in gold, silver, and black.[7]

    These models were followed by many others from Seiko during the 1980s, most notably the “RC Series”. The RC-1000 Wrist Terminal from Seiko Epson was released in 1984; it was the first Seiko model to interface with a computer[6] and was priced at around £100.[8] It featured 2 KB of storage, a two-line, 12-character display, and data transfer with a computer via an RS232C interface.[9] It was powered by a computer on a chip, and was compatible with most of the popular PCs of that time, including Apple II, II+ and IIe, BBC Micro,[10] Commodore 64,[11] IBM PC, NEC 8201, Tandy Color Computer, Model 1000, 1200, 2000 and TRS-80 Model I, III, 4 and 4p. The RC-20 Wrist Computer was released in 1985,[12][13] followed by the RC-4000 and RC-4500.

    During the 1980s, Casio began to market a successful line of “computer watches” in addition to its calculator watches, most notably the Casio data bank series. Casio and other companies also produced novelty “game watches”, such as the Nelsonic game watches.[14]

    Although pager watches were predicted in the early 1980s,[15] it took until the end of the decade for them to become more common. Two models were particularly notable: Motorola and Timex produced the Wrist Watch Pager, while AT&T Corporation and Seiko produced the MessageWatch.[16]

    Timex Datalink Model 150 as worn by commander William Shepherd during Expedition 1 and cosmonaut Mikhail TyurinExpedition 14, on the International Space Station in 2006

    1990s

    [edit]

    The Timex Datalink, introduced in 1994, was the first watch capable of transferring data wirelessly from a computer. Appointments and contacts created with Microsoft Schedule+ (the predecessor to MS Outlook) could be downloaded to the watch via patterns of visible light, which were displayed by a computer monitor and then detected by the watch’s optical sensor.[citation needed]

    In 1998, Steve Mann designed and built the world’s first Linux wristwatch.[17] He presented it at the IEEE ISSCC on 7 February 2000, where he was dubbed “the father of wearable computing”.[18] The watch later appeared on the cover of Linux Journal in July 2000, in which it was the topic of a featured article.[19]

    Seiko launched the Ruputer in 1998 in Japan, a wristwatch computer with a 3.6 MHz processor. The Ruputer failed to achieve wide success due to its small, hard-to-read screen, cumbersome joystick method of navigation and text input, and poor battery life.[20] Outside of Japan, this watch was distributed as the Matsucom onHand PC. Despite low demand, it was distributed until 2006, making it a smartwatch with a long life cycle. Ruputer and onHand PC applications are fully compatible with each other. This watch is sometimes considered the first smartwatch, as it was the first to display graphics (albeit in monochrome), and third-party applications (mostly homebrew).[citation needed]

    In 1999, Samsung launched the world’s first watch phone, the SPH-WP10. It had a protruding antenna, monochrome LCD screen, and 90-minute talk time with an integrated speaker and microphone.[21]

    2000s

    [edit]

    The first Linux Smartwatch[17] was presented at IEEE ISSCC2000 on 7 February 2000, where presenter Steve Mann was dubbed “the father of wearable computing”.[18] This watch also appeared on the cover and was the feature article of Linux Journal Issue 75.[22]

    In June 2000, IBM displayed a prototype for the WatchPad, a wristwatch that ran Linux. The original version had only 6 hours of battery life, which was later extended to 12.[23] It featured 8 MB of memory and ran Linux 2.2.[24] The device was later upgraded with an accelerometer, vibrating mechanism, and fingerprint sensor. IBM began to collaborate with Citizen Watch Co. to create the “WatchPad”. The WatchPad 1.5 features a 320 × 240 QVGA monochrome touch sensitive display and runs Linux 2.4.[25][26] It also features calendar software, Bluetooth, 8 MB of RAM and 16 MB of flash memory.[27][28] Citizen was hoping to market the watch to students and businessmen, with a retail price of around $399.[28] Epson Seiko introduced their Chrono-bit wristwatch in September 2000. The Chrono-bit watches have a rotating bezel for data input, synchronize PIM data via a serial cable, and can load custom watch faces.[29]

    In 2003, Fossil released the Wrist PDA, a watch that ran the Palm OS and contained 8 MB of RAM and 4 MB of flash memory.[30][31] It contained a built in stylus to assist in using the tiny monochrome display, which had a resolution of 160×160 pixels. Although many reviewers declared the watch revolutionary, it was criticized for its weight (108 grams) and was discontinued in 2005.[32]

    In the same year, Microsoft announced its SPOT smartwatch, which it released in early 2004.[33] SPOT stands for Smart Personal Objects Technology, an initiative by Microsoft to personalize household electronics and other everyday gadgets. For instance, the company demonstrated coffee makers, weather stations, and alarm clocks featuring built-in SPOT technology.[34] The device was a standalone smartwatch[35] that offered information at a glance, in comparison to other devices that required more immersion and interaction. The information included weather, news, stock prices, and sports scores, and was transmitted through FM waves.[33] It was accessible through a yearly subscription that cost between $39 and $59.[34]

    The Microsoft SPOT Watch had a monochrome 90×126 pixel screen.[36] Fossil, Suunto, and Tissot also sold smartwatches using SPOT technology. For instance, Fossil’s Abacus, which was a variant of the Fossil Wrist PDA, retailed from $130 to $150.[37][34]

    Sony Ericsson teamed up with Fossil and released the first watch, MBW-100, that connected to Bluetooth. This watch notified the user when receiving calls and text messages. The watch struggled to gain popularity, however, due to its exclusivity to Sony Ericsson phones.[38]

    In 2009, Hermen van den Burg, CEO of Smartwatch and Burg Wearables, launched Burg, the first smartphone watch with its own SIM card. The watch was “standalone”, meaning it did not require tethering to a smartphone. Burg received the award for the Most Innovative Product at the Canton Fair in April 2009.[39][40][41][42][43][44] [excessive citations] Samsung also launched their S9110 Watch Phone, which featured a 1.76-inch (45 mm) color LCD display and was 11.98 millimetres (0.472 in) thin.[21]

    Watch face display of a Sony Smartwatch 2

    2010s

    [edit]

    Inside Amazfit Bip
    Inside Amazfit Bip
    Samsung Gear 2 smartwatch with integrated photo and video camera

    Sony Ericsson launched the Sony Ericsson LiveView, a wearable watch device which was essentially an external Bluetooth display for an Android smartphone.

    Vyzin Electronics Private Limited launched a ZigBee enabled smart watch called VESAG,[45] which featured cellular connectivity for remote health monitoring.[46][47]

    Motorola released MOTOACTV on 6 November 2011.[48]

    Pebble was a smartwatch funded via Kickstarter, which set a fundraising record for the site, raising $10.3 million between 12 April and 18 May 2012. The watch has a 32-millimetre (1.26 in) 144 × 168 pixel black and white memory LCD, using an ultra low-power “transflective LCD” manufactured by Sharp. It features a backlight, vibrating motor, magnetometer, ambient light sensors, and three-axis accelerometer.[49][50][51][52][53] It can communicate with an Android or iOS device using both Bluetooth 2.1 and Bluetooth 4.0 (Bluetooth Low Energy) via Stonestreet One’s Bluetopia+MFi software stack.[54] Bluetooth 4.0 support was not initially enabled, but a firmware update in November 2013 enabled it.[55] The watch is charged using a modified USB-cable that attaches magnetically to the watch, allowing it to maintain water resistance.[51] The battery was reported in April 2012 to last seven days.[56] Based on feedback from Kickstarter backers, the developers added water resistance to the device’s feature set.[57] The Pebble has a waterproof rating of 5 atm, which means it can be submerged down to 40 metres (130 ft) and has been tested in both fresh and salt water, allowing one to shower, dive or swim while wearing the watch.[58]

    In 2013, startup Omate announced its TrueSmart watch via a Kickstarter campaign, claiming it was the first smartwatch to capture the full capabilities of a smartphone. The campaign raised over $1 million, making it the 5th most successful Kickstarter at that time. The device made its public debut in early 2014.[59] Consumer device analyst Avi Greengart, from research firm Current Analysis, suggested that 2013 may be the “year of the smartwatch”, as “the components have gotten small enough and cheap enough” and many consumers own smartphones that are compatible with a wearable device. Wearable technology, such as Google Glass, was speculated to evolve into a business worth US$6 billion annually, and a July 2013 media report revealed that the majority of major consumer electronics manufacturers were undertaking work on a smartwatch device at the time of publication. The retail price of a smartwatch could be over US$300, plus data charges, while the minimum cost of smartphone-linked devices may be US$100.[60][61]

    As of July 2013, the list of companies that were engaged in smartwatch development activities consisted of Acer, Apple, BlackBerryFoxconn/Hon Hai, GoogleLGMicrosoftQualcomm, Samsung, Sony, VESAG and Toshiba. Some notable omissions from this list include HPHTCLenovo, and Nokia.[61] Science and technology journalist Christopher Mims identified the following points in relation to the future of smartwatches:

    • Insufficient battery life is an ongoing problem for smartwatch developers, as the battery life of devices at the time of publication was three to four days, and this is likely to be reduced if further functions are added.
    • New display technologies will be invented as a result of smartwatch research.
    • The market success of smartwatches is unpredictable, as they may follow a similar trajectory to netbooks, or they may fulfil aims akin to those of Google Glass, another wearable electronic product.[62]

    Acer’s S.T. Liew stated in an interview with gadget website Pocket-Lint that he believed that companies should be researching wearable technology, and that it could grown to “billions of dollars’ worth of industry”.[63]

    HOT Watch by PHTL features a speaker and microphone on the strap, allowing for calls to be answered on the watch.
    HOT Watch speaker and microphone embedded on the strap. Magnetic charging pins at left.

    As of 4 September 2013, three new smartwatches had been launched: the Samsung Galaxy Gear, Sony SmartWatch 2,[64] and the Qualcomm Toq.[65] PHTL, a company based in Dallas, Texas, completed a Kickstarter campaign for its HOT Watch smartwatch in September 2013. This device enables users to leave their handsets in their pockets, since it has a speaker for phone calls in both quiet and noisy environments.[66] In a September 2013 interview, Pebble founder Eric Migicovsky stated that his company was not interested in any acquisition offers.[67] Two months later, he revealed that his company has sold 190,000 smartwatches, most of which were sold after its Kickstarter campaign closed.[68]

    Motorola Mobility CEO Dennis Woodside confirmed during a December 2013 interview that his company was working on a smartwatch.[69] Woodside further discussed the difficulties that other companies had experienced with wrist-wearable technologies.

    In April 2014, the Samsung Gear 2 was released, one of few smartwatches to be equipped with a digital camera. It has a resolution of two megapixels and can record video in 720p.[70]

    At the 2014 Consumer Electronics Show, a large number of new smartwatches were released from various companies such as Razer Inc.[71] Archos,[72] Some called the show a “wrist revolution”.[73] At Google I/O on 25 June 2014, the Android Wear platform was introduced and the LG G Watch and Samsung Gear Live were released. The Wear-based Moto 360 was announced by Motorola in 2014.[74] At the end of July, Swatch’s CEO Nick Hayek announced that they will launch a Swatch Touch with smartwatch technologies in 2015.[75] In the UK, London’s Wearable Technology Show debuted several new models from smartwatch companies.

    Samsung’s Gear S smartwatch was launched in late August 2014. The model features a curved Super AMOLED display and a built-in 3G modem. TechCrunch‘s Darrell Etherington said that “we’re finally starting to see displays that wrap around the contours of the wrist, rather than sticking out as a traditional flat surface”. The corporation commenced selling the Gear S smartwatch in October 2014, alongside the Gear Circle headset accessory.[76] At IFA 2014, Sony Mobile announced the third generation of its smartwatch series, the Sony Smartwatch 3, powered by Android Wear.[77] Fashion Entertainments’ e-paper watch was also announced at the show.[78]

    A person wearing a contemporary smartwatch (Apple Watch)

    On 9 September 2014, Apple Inc. announced its first smartwatch, called Apple Watch, with an early 2015 release date.[79] On 24 April 2015, Apple Watch began shipping worldwide.[80] Apple’s first wearable attempt was met with considerable criticism during its pre-launch period, with many early technology reviews citing issues with battery life and hardware malfunctions. However, other outlets praised Apple for creating a device with the potential to compete with “traditional watches”[81] instead of just smartwatches. The watch’s screen only wakes when activated by lifting one’s wrist, touching the screen, or pressing a button. On 29 October 2014, Microsoft announced the Microsoft Band, a smart fitness tracker and the company’s first venture into wrist-worn devices since SPOT (Smart Personal Objects Technology) a decade earlier. The Microsoft Band was released at $199 the following day.[82]

    In October 2015, Samsung unveiled the Samsung Gear S2.[83] It features a rotating bezel for ease of use, and an IP68 rating for water resistance up to 1.5 meters deep for 30 minutes. The watch is compatible with industry-standard 20 mm straps.

    At the 2016 Consumer Electronics Show, Razer released the Nabu Watch, a dual-screen smartwatch. The first screen integrates an always-on illuminated backlit display and handles standard features such as date and time. The second OLED screen, activated by raising one’s wrist, allows access to additional smart features.[84] Luxury watchmaker TAG Heuer also released TAG Heuer Connected, a smartwatch powered by Android Wear.[85]

    On 31 August 2016, Samsung unveiled the Samsung Gear S3 smartwatch, with improved specifications. There are two models of the watch: the Samsung Gear S3 Classic and the LTE version Samsung Gear S3 Frontier.[86]

    The top smartwatches that debuted at the 2017 Consumer Electronics Show included the Casio WSD-F20, the Misfit Wearables Vapor and the Garmin Fenix 5 series.[87] On 22 September 2017 Apple released their Apple Watch Series 3 model which offers built in LTE cellular connectivity allowing phone calls, messaging and data without relying on a nearby smartphone connection.[88]

    Samsung Galaxy Watch and smartphones
    Samsung launched Galaxy Watch with smartphones.

    In 2018, Samsung introduced the Samsung Galaxy Watch series.[89]

    In its September 2018 keynote, Apple introduced a redesigned Apple Watch Series 4. It featured a larger display with smaller bezels, as well as an EKG feature which is built to detect abnormal heart function.[90]

    In Qualcomm’s September 2018 presentation, it unveiled its Snapdragon 3100 chip. It is a successor to the Wear 2100, and it includes greater power efficiency, and a separate low power core that can run basic watch functions as well as slightly more advanced functions, such as step tracking.[citation needed]

    2020s

    [edit]

    In 2020, the United States Food and Drug Administration granted marketing approval for an Apple Watch app called NightWare. The app aims to improve sleep for people suffering from PTSD-related nightmares, by vibrating when it detects a nightmare in progress based on heart rate monitoring and body movement.[91]

    As of January 2025, smartwatches have advanced significantly, integrating sophisticated health-monitoring features, enhanced connectivity, and practical everyday functionalities. Recent models, such as the Apple Watch Series 10[92] and Google Pixel Watch 3,[93] include innovations like sleep apnea detection and alerts for abnormal pulse rates. Huawei has introduced technology capable of analyzing cough patterns to identify potential pulmonary issues.[94]

    Market and popularity

    [edit]

    Smartwatches rose in popularity during the 2010s. Today, they are often used as fitness trackers, and smartphone “companions”.[95][user-generated source?] According to a study from statista, smartwatch revenue was estimated to reach $44.15 billion by 2023, and revenue per year was expected to continue to grow to $62.46 billion by 2028.[96] The top contributors to the market size of market watches include Apple IncFossil Group IncGarmin LtGoogle LLCHuawei Technologies CoSamsung, and Xiaomi.[97]

    Typical features

    [edit]

    Many smartwatch smartphone models manufactured in the 2010s are completely functional as standalone products. Some are used in sports and feature a GPS tracking unit that can record historical data. For example, after a workout, data can be uploaded onto a computer or online in order to create a log of activities for analysis or sharing. Some watches can provide full GPS support, displaying maps and current coordinates, recording tracks, and bookmarking locations. With Apple, Sony, Samsung, and Motorola introducing smartwatch models, 15 percent of tech consumers[98] use wearable technologies, which has attracted advertisers.[98][99] Advertising on wearable devices was expected to increase heavily by 2017 as advanced hypertargeting modules were introduced to the devices; companies aim to crate advertisements that are tailored for smartwatches.[100]

    “Sport watch” functionality often includes activity tracker features, as included on GPS watches made for training, diving, and outdoor sports. Functions may include training programs (such as intervals), lap times, speed display, GPS tracking unit, route tracking, dive computerheart rate monitor compatibility, Cadence sensor compatibility, and compatibility with sport transitions (as in triathlons).[101] Other watches can cooperate with a smartphone app to execute their functions. They are paired to a smartphone, usually via Bluetooth. Some of these only work with a phone that runs the same mobile operating system; others use an OS that is unique to the watch, or otherwise is able to work with most smartphones. Paired, the watch may function as a remote to the phone. This allows the watch to display data such as calls, SMS messages, emails, calendar invitations, and any data that may be made available by relevant phone apps.

    LTE

    [edit]

    Main article: LTE (telecommunication)

    From about 2015, several manufacturers began to release smartwatches with LTE support, enabling direct connection to 3G/4G mobile networks for voice and SMS use, without the need to carry a paired smartphone.[102]

    Security and health issues

    [edit]

    Tests by UK consumer organization Which? found that ultra-cheap smartwatches and fitness trackers sold online often had serious security flaws, including excessive data collection, insecure data storage, the inability to opt out of data collection, and a lack of a security lock function. Typically, a watch app can request permission to collect and store personally identifiable information, and apps can be rendered unusable if permission is denied. The user cannot know if information is being stored securely, and it cannot be deleted. There is no control over whether the supplier views it or sells it on, for whatever purpose. In many cases, data collected is not encrypted when transmitted to the supplier.[103]

    Which? did not specifically test the functionality of ultra-cheap watches, but noticed during their security audit that some could detect heart rate, blood oxygen measurements, and steps while not being worn or moved. They said that this “suggests [that] they are at best inaccurate and at worst useless”.[103]

    In the United Kingdom, a Product Security and Telecoms Infrastructure Act was passed in December 2022,[104] effective from 2024. The Act, which should cover smartwatches, specifies security standards that manufacturers, importers and distributors (including online marketplaces) of smart devices must meet.[103]

    A 2024 study by the University of Notre Dame found that some smartwatch straps contain high levels of PFAS, chemical compounds that have been classified as toxic or carcinogenic and might penetrate the skin. The researchers recommend replacing straps containing fluoroelastomer with straps made of silicone, which does not contain PFAS.[105]

    Social implications and biases

    [edit]

    Due to faults in the design of current smartwatches, hardware and software designs have sometimes favored certain demographics. For example, smartwatches have more accurate tracking of data for individuals who have lighter skin, compared to individuals who have darker skin. This is due to the method that smartwatches use to monitor heart rate. An article published by the Healthcare Degree describes the most common method, in which devices use optical sensors to track the presence of blood in the wrist, indicating a heart beat. This type of lighting technique is cheaper and simple to use than other methods; however, because the green light used has shorter wavelengths, it is less able to penetrate melanin, the pigment which causes darker skin. This can make heart rate tracking for darker-skinned individuals less accurate.[106][better source needed]

    Social consequences from the increase in popularity of smartwatches include data collection and data privacy concerns. Smartwatches are capable of collecting personal health data such as activity levels, heart ratesleep patterns, and other metrics. This user data is often collected and stored in the cloud, which can sometimes be accessed by companies and researchers, and used for many purposes. There have been many cases of data misuse. One instance published by the Warren Alpert Medical School involved Fitbit facing a lawsuit in 2011 for selling personal health data to advertisers without user consent.[107] Another instance occurred when Strava allowed users to share their routes, which led to the accidental revelation of several military base locations throughout the world.[107]

    Operating systems

    [edit]

    See also: Mobile operating system

    AsteroidOS

    [edit]

    Main article: AsteroidOS

    AsteroidOS is an open source firmware replacement for some Android Wear devices.

    Flyme OS

    [edit]

    Flyme OS is firmware based on the Android operating system, developed by Meizu.

    InfiniTime

    [edit]

    InfiniTime is the default firmware for the PineTime smartwatch, produced by Pine64. It is a community project based on FreeRTOS, as well as being free software licensed under the GNU General Public License.[108] It supports Android, desktop Linux, the PinePhone, and SailfishOS as companion devices for features such as music playback, call and text notifications, navigation instructions, and time synchronization.[109]

    As of January 2022, Infinitime version 1.8’s additional features include secure Bluetooth pairing, customisable watch faces, a flashlight, basic paint program, stopwatch, alarm clock, countdown timer, step counter, heart rate monitor, a one-player pong clone, a numerical puzzle game and a metronome. Features are under ongoing development, with firmware updates available via GitHub.[110]

    HarmonyOS

    [edit]

    Main article: HarmonyOS

    HarmonyOS is an operating system developed by Huawei, intended for the various “smart” devices they manufacture. Starting in 2021, it has seen use in Huawei Watches, replacing its predecessor, LiteOS.[111]

    Sailfish OS

    [edit]

    Main article: Sailfish OS

    Sailfish OS is a Linux-based operating system for various platforms, including Sailfish smartwatches.

    Tizen

    [edit]

    Tizen in a Samsung Gear2

    Main article: Tizen

    Tizen is a Linux-based operating system developed for various platforms, including smartwatches. Tizen is a project within the Linux Foundation and is governed by a Technical Steering Group (TSG) composed of Samsung and Intel among others. Samsung released the Samsung Gear 2, Gear 2 Neo, Samsung Gear S, Samsung Gear S2 and Samsung Gear S3, all running Tizen.[112]

    watchOS

    [edit]

    Main article: watchOS

    watchOS is a proprietary mobile operating system developed by Apple Inc. to run on the Apple Watch.

    Wear OS

    [edit]

    Main article: Wear OS

    Wear OS, previously known as Android Wear, is a smartwatch operating system developed by Google Inc.

    For children and the elderly

    [edit]

    In China, since around 2015, smartwatches have become widely used by schoolchildren, and are widely advertised on Chinese television as a safety device for them.[113] The devices are typically colorful and made of plastic, and they often lack a display unless a button is pressed. While their functionality is limited, they primarily allow children to make and receive calls, display the time, and sometimes measure air temperature. These smartwatches typically cost between US$100 and US$200.

    Children’s smartwatches are also sold in other countries.[114][115]

    Some smartwatches can also help elderly or disabled people, reporting their location to a caretaker if they fall or become lost.

    Smart strap

    [edit]

    A “smart strap” is a technology that is capable of providing enhanced functionality to smartwatches, through built-in sensors located within the strap. For example, smart strap accessories can add a webcam,[116] ECG sensor[117] and biompedance measurement[118] features.

  • Computer Monitor

    computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housingelectrical connectors, and external user controls.

    The display in modern monitors is typically an LCD with LED backlight, having by the 2010s replaced CCFL backlit LCDs. Before the mid-2000s, most monitors used a cathode-ray tube (CRT) as the image output technology.[1] A monitor is typically connected to its host computer via DisplayPortHDMIUSB-CDVI, or VGA. Monitors sometimes use other proprietary connectors and signals to connect to a computer, which is less common.

    flat-panel display (FPD) computer monitor

    Originally computer monitors were used for data processing while television sets were used for video. From the 1980s onward, computers (and their monitors) have been used for both data processing and video, while televisions have implemented some computer functionality. Since 2010, the typical display aspect ratio of both televisions and computer monitors changed from 4:3 to 16:9[1]

    Modern computer monitors are often functionally interchangeable with television sets and vice versa. As most computer monitors do not include integrated speakersTV tuners, or remote controls, external components such as a DTA box may be needed to use a computer monitor as a TV set.[2][3]

    History

    [edit]

    Early electronic computer front panels were fitted with an array of light bulbs where the state of each particular bulb would indicate the on/off state of a particular register bit inside the computer. This allowed the engineers operating the computer to monitor the internal state of the machine, so this panel of lights came to be known as the ‘monitor’. As early monitors were only capable of displaying a very limited amount of information and were very transient, they were rarely considered for program output. Instead, a line printer was the primary output device, while the monitor was limited to keeping track of the program’s operation.[4]

    cathode-ray tube (CRT) computer monitor

    Computer monitors were formerly known as visual display units (VDU), particularly in British English.[5] This term mostly fell out of use by the 1990s.

    Technologies

    [edit]

    Further information: Comparison of CRT, LCD, plasma, and OLED and History of display technology

    Multiple technologies have been used for computer monitors. Until the 21st century most used cathode-ray tubes but they have largely been superseded by LCD monitors.

    Cathode-ray tube

    [edit]

    Main article: Cathode-ray tube

    The first computer monitors used cathode-ray tubes (CRTs). Prior to the advent of home computers in the late 1970s, it was common for a video display terminal (VDT) using a CRT to be physically integrated with a keyboard and other components of the workstation in a single large chassis, typically limiting them to emulation of a paper teletypewriter, thus the early epithet of ‘glass TTY’. The display was monochromatic and far less sharp and detailed than on a modern monitor, necessitating the use of relatively large text and severely limiting the amount of information that could be displayed at one time. High-resolution CRT displays were developed for specialized military, industrial and scientific applications but they were far too costly for general use; wider commercial use became possible after the release of a slow, but affordable Tektronix 4010 terminal in 1972.

    Some of the earliest home computers (such as the TRS-80 and Commodore PET) were limited to monochrome CRT displays, but color display capability was already a possible feature for a few MOS 6500 series-based machines (such as introduced in 1977 Apple II computer or Atari 2600 console), and the color output was a specialty of the more graphically sophisticated Atari 8-bit computers, introduced in 1979. Either computer could be connected to the antenna terminals of an ordinary color TV set or used with a purpose-made CRT color monitor for optimum resolution and color quality. Lagging several years behind, in 1981 IBM introduced the Color Graphics Adapter, which could display four colors with a resolution of 320 × 200 pixels, or it could produce 640 × 200 pixels with two colors. In 1984 IBM introduced the Enhanced Graphics Adapter which was capable of producing 16 colors and had a resolution of 640 × 350.[6]

    By the end of the 1980s color progressive scan CRT monitors were widely available and increasingly affordable, while the sharpest prosumer monitors could clearly display high-definition video, against the backdrop of efforts at HDTV standardization from the 1970s to the 1980s failing continuously, leaving consumer SDTVs to stagnate increasingly far behind the capabilities of computer CRT monitors well into the 2000s. During the following decade, maximum display resolutions gradually increased and prices continued to fall as CRT technology remained dominant in the PC monitor market into the new millennium, partly because it remained cheaper to produce.[7] CRTs still offer color, grayscale, motion, and latency advantages over today’s LCDs, but improvements to the latter have made them much less obvious. The dynamic range of early LCD panels was very poor, and although text and other motionless graphics were sharper than on a CRT, an LCD characteristic known as pixel lag caused moving graphics to appear noticeably smeared and blurry.

    Liquid-crystal display

    [edit]

    Main articles: Liquid-crystal display and Thin-film-transistor liquid-crystal display

    There are multiple technologies that have been used to implement liquid-crystal displays (LCD). Throughout the 1990s, the primary use of LCD technology as computer monitors was in laptops where the lower power consumption, lighter weight, and smaller physical size of LCDs justified the higher price versus a CRT. Commonly, the same laptop would be offered with an assortment of display options at increasing price points: (active or passive) monochrome, passive color, or active matrix color (TFT). As volume and manufacturing capability have improved, the monochrome and passive color technologies were dropped from most product lines.

    TFT-LCD is a variant of LCD which is now the dominant technology used for computer monitors.[8]

    The first standalone LCDs appeared in the mid-1990s selling for high prices. As prices declined they became more popular, and by 1997 were competing with CRT monitors. Among the first desktop LCD computer monitors were the Eizo FlexScan L66 in the mid-1990s, the SGI 1600SWApple Studio Display and the ViewSonic VP140[9] in 1998. In 2003, LCDs outsold CRTs for the first time, becoming the primary technology used for computer monitors.[7] The physical advantages of LCD over CRT monitors are that LCDs are lighter, smaller, and consume less power. In terms of performance, LCDs produce less or no flicker, reducing eyestrain,[10] sharper image at native resolution, and better checkerboard contrast. On the other hand, CRT monitors have superior blacks, viewing angles, and response time, can use arbitrary lower resolutions without aliasing, and flicker can be reduced with higher refresh rates,[11] though this flicker can also be used to reduce motion blur compared to less flickery displays such as most LCDs.[12] Many specialized fields such as vision science remain dependent on CRTs, the best LCD monitors having achieved moderate temporal accuracy, and so can be used only if their poor spatial accuracy is unimportant.[13]

    High dynamic range (HDR)[11] has been implemented into high-end LCD monitors to improve grayscale accuracy. Since around the late 2000s, widescreen LCD monitors have become popular, in part due to television series, motion pictures and video games transitioning to widescreen, which makes squarer monitors unsuited to display them correctly.

    Organic light-emitting diode

    [edit]

    Main article: Organic light-emitting diode

    Organic light-emitting diode (OLED) monitors provide most of the benefits of both LCD and CRT monitors with few of their drawbacks, though much like plasma panels or very early CRTs they suffer from burn-in, and remain very expensive.

    Measurements of performance

    [edit]

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    The performance of a monitor is measured by the following parameters:

    • Display geometry:
      • Viewable image size – is usually measured diagonally, but the actual widths and heights are more informative since they are not affected by the aspect ratio in the same way. For CRTs, the viewable size is typically 1 in (25 mm) smaller than the tube itself.
      • Aspect ratio – is the ratio of the horizontal length to the vertical length. Monitors usually have the aspect ratio 4:35:416:10 or 16:9.
      • Radius of curvature (for curved monitors) – is the radius that a circle would have if it had the same curvature as the display. This value is typically given in millimeters, but expressed with the letter “R” instead of a unit (for example, a display with “3800R curvature” has a 3800 mm radius of curvature.[14]
    • Display resolution is the number of distinct pixels in each dimension that can be displayed natively. For a given display size, maximum resolution is limited by dot pitch or DPI.
      • Dot pitch represents the distance between the primary elements of the display, typically averaged across it in nonuniform displays. A related unit is pixel pitch, In LCDs, pixel pitch is the distance between the center of two adjacent pixels. In CRTs, pixel pitch is defined as the distance between subpixels of the same color. Dot pitch is the reciprocal of pixel density.
      • Pixel density is a measure of how densely packed the pixels on a display are. In LCDs, pixel density is the number of pixels in one linear unit along the display, typically measured in pixels per inch (px/in or ppi).
    • Color characteristics:
      • Luminance – measured in candelas per square meter (cd/m2, also called a nit).
      • Contrast ratio is the ratio of the luminosity of the brightest color (white) to that of the darkest color (black) that the monitor is capable of producing simultaneously. For example, a ratio of 20,000∶1 means that the brightest shade (white) is 20,000 times brighter than its darkest shade (black). Dynamic contrast ratio is measured with the LCD backlight turned off. ANSI contrast is with both black and white simultaneously adjacent onscreen.
      • Color depth – measured in bits per primary color or bits for all colors. Those with 10 bpc (bits per channel) or more can display more shades of color (approximately 1 billion shades) than traditional 8 bpc monitors (approximately 16.8 million shades or colors), and can do so more precisely without having to resort to dithering.
      • Gamut – measured as coordinates in the CIE 1931 color space. The names sRGB or Adobe RGB are shorthand notations.
      • Color accuracy – measured in ΔE (delta-E); the lower the ΔE, the more accurate the color representation. A ΔE of below 1 is imperceptible to the human eye. A ΔE of 2–4 is considered good and requires a sensitive eye to spot the difference.
      • Viewing angle is the maximum angle at which images on the monitor can be viewed, without subjectively excessive degradation to the image. It is measured in degrees horizontally and vertically.
    • Input speed characteristics:
      • Refresh rate is (in CRTs) the number of times in a second that the display is illuminated (the number of times a second a raster scan is completed). In LCDs it is the number of times the image can be changed per second, expressed in hertz (Hz). Determines the maximum number of frames per second (FPS) a monitor is capable of showing. Maximum refresh rate is limited by response time.
      • Response time is the time a pixel in a monitor takes to change between two shades. The particular shades depend on the test procedure, which differs between manufacturers. In general, lower numbers mean faster transitions and therefore fewer visible image artifacts such as ghosting. Grey to grey (GtG), measured in milliseconds (ms).
      • Input latency is the time it takes for a monitor to display an image after receiving it, typically measured in milliseconds (ms).
    • Power consumption is measured in watts.

    Size

    [edit]

    Main article: Display size

    The area, height and width of displays with identical diagonal measurements vary dependent on aspect ratio.

    On two-dimensional display devices such as computer monitors the display size or viewable image size is the actual amount of screen space that is available to display a picture, video or working space, without obstruction from the bezel or other aspects of the unit’s design. The main measurements for display devices are width, height, total area and the diagonal.

    The size of a display is usually given by manufacturers diagonally, i.e. as the distance between two opposite screen corners. This method of measurement is inherited from the method used for the first generation of CRT television when picture tubes with circular faces were in common use. Being circular, it was the external diameter of the glass envelope that described their size. Since these circular tubes were used to display rectangular images, the diagonal measurement of the rectangular image was smaller than the diameter of the tube’s face (due to the thickness of the glass). This method continued even when cathode-ray tubes were manufactured as rounded rectangles; it had the advantage of being a single number specifying the size and was not confusing when the aspect ratio was universally 4:3.

    With the introduction of flat-panel technology, the diagonal measurement became the actual diagonal of the visible display. This meant that an eighteen-inch LCD had a larger viewable area than an eighteen-inch cathode-ray tube.

    Estimation of monitor size by the distance between opposite corners does not take into account the display aspect ratio, so that for example a 16:9 21-inch (53 cm) widescreen display has less area, than a 21-inch (53 cm) 4:3 screen. The 4:3 screen has dimensions of 16.8 in × 12.6 in (43 cm × 32 cm) and an area 211 sq in (1,360 cm2), while the widescreen is 18.3 in × 10.3 in (46 cm × 26 cm), 188 sq in (1,210 cm2).

    Aspect ratio

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    Main article: Display aspect ratio

    Until about 2003, most computer monitors had a 4:3 aspect ratio and some had 5:4. Between 2003 and 2006, monitors with 16:9 and mostly 16:10 (8:5) aspect ratios became commonly available, first in laptops and later also in standalone monitors. Reasons for this transition included productive uses (i.e. field of view in video games and movie viewing) such as the word processor display of two standard letter pages side by side, as well as CAD displays of large-size drawings and application menus at the same time.[15][16] In 2008 16:10 became the most common sold aspect ratio for LCD monitors and the same year 16:10 was the mainstream standard for laptops and notebook computers.[17]

    In 2010, the computer industry started to move over from 16:10 to 16:9 because 16:9 was chosen to be the standard high-definition television display size, and because they were cheaper to manufacture.[citation needed]

    In 2011, non-widescreen displays with 4:3 aspect ratios were only being manufactured in small quantities. According to Samsung, this was because the “Demand for the old ‘Square monitors’ has decreased rapidly over the last couple of years,” and “I predict that by the end of 2011, production on all 4:3 or similar panels will be halted due to a lack of demand.”[18]

    Resolution

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    Main article: Display resolution

    The resolution for computer monitors has increased over time. From 280 × 192 during the late 1970s, to 1024 × 768 during the late 1990s. Since 2009, the most commonly sold resolution for computer monitors is 1920 × 1080, shared with the 1080p of HDTV.[19] Before 2013 mass market LCD monitors were limited to 2560 × 1600 at 30 in (76 cm), excluding niche professional monitors. By 2015 most major display manufacturers had released 3840 × 2160 (4K UHD) displays, and the first 7680 × 4320 (8K) monitors had begun shipping.

    Gamut

    [edit]

    Main article: Gamut

    Every RGB monitor has its own color gamut, bounded in chromaticity by a color triangle. Some of these triangles are smaller than the sRGB triangle, some are larger. Colors are typically encoded by 8 bits per primary color. The RGB value [255, 0, 0] represents red, but slightly different colors in different color spaces such as Adobe RGB and sRGB. Displaying sRGB-encoded data on wide-gamut devices can give an unrealistic result.[20] The gamut is a property of the monitor; the image color space can be forwarded as Exif metadata in the picture. As long as the monitor gamut is wider than the color space gamut, correct display is possible, if the monitor is calibrated. A picture that uses colors that are outside the sRGB color space will display on an sRGB color space monitor with limitations.[21] Still today, many monitors that can display the sRGB color space are not factory nor user-calibrated to display it correctly. Color management is needed both in electronic publishing (via the Internet for display in browsers) and in desktop publishing targeted to print.

    Additional features

    [edit]

    Universal features

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    LG monitors: consumer-grade (left) and professional-oriented with screen hood and integrated calibration toolPower saving

    Most modern monitors will switch to a power-saving mode if no video-input signal is received. This allows modern operating systems to turn off a monitor after a specified period of inactivity. This also extends the monitor’s service life. Some monitors will also switch themselves off after a time period on standby.

    Most modern laptops provide a method of screen dimming after periods of inactivity or when the battery is in use. This extends battery life and reduces wear.Indicator light

    Most modern monitors have two different indicator light colors wherein if video-input signal was detected, the indicator light is green and when the monitor is in power-saving mode, the screen is black and the indicator light is orange. Some monitors have different indicator light colors and some monitors have a blinking indicator light when in power-saving mode.Integrated accessories

    Many monitors have other accessories (or connections for them) integrated. This places standard ports within easy reach and eliminates the need for another separate hubcameramicrophone, or set of speakers. These monitors have advanced microprocessors which contain codec information, Windows interface drivers and other small software which help in proper functioning of these functions.Ultrawide screens

    Main article: 21:9 aspect ratio

    Monitors that feature an aspect ratio greater than 2:1 (for instance, 21:9 or 32:9, as opposed to the more common 16:9, which resolves to 1.77:1).Monitors with an aspect ratio greater than 3:1 are marketed as super ultrawide monitors. These are typically massive curved screens intended to replace a multi-monitor deployment.Touch screen

    Main article: Touchscreen

    These monitors use touching of the screen as an input method. Items can be selected or moved with a finger, and finger gestures may be used to convey commands. The screen will need frequent cleaning due to image degradation from fingerprints.Sensors

    Consumer features

    [edit]Glossy screen

    Main article: Glossy display

    Some displays, especially newer flat-panel monitors, replace the traditional anti-glare matte finish with a glossy one. This increases color saturation and sharpness but reflections from lights and windows are more visible. Anti-reflective coatings are sometimes applied to help reduce reflections, although this only partly mitigates the problem.Curved designs

    Main article: Curved screen

    Most often using nominally flat-panel display technology such as LCD or OLED, a concave rather than convex curve is imparted, reducing geometric distortion, especially in extremely large and wide seamless desktop monitors intended for close viewing range.3D

    Main article: Stereo display

    See also: Active shutter 3D systemPolarized 3D system, and Autostereoscopy

    Newer monitors are able to display a different image for each eye, often with the help of special glasses and polarizers, giving the perception of depth. An autostereoscopic screen can generate 3D images without headgear.

    Professional features

    [edit]Anti-glare and anti-reflection screens

    Features for medical using or for outdoor placement.Directional screen

    Narrow viewing angle screens are used in some security-conscious applications.

    Eizo ColorEdge monitor with screen hood

    Integrated professional accessories

    Integrated screen calibration tools, screen hoods, signal transmitters; Protective screens.Tablet screens

    Main article: Graphics tablet/screen hybrid

    A combination of a monitor with a graphics tablet. Such devices are typically unresponsive to touch without the use of one or more special tools’ pressure. Newer models however are now able to detect touch from any pressure and often have the ability to detect tool tilt and rotation as well.

    Touch and tablet sensors are often used on sample and hold displays such as LCDs to substitute for the light pen, which can only work on CRTs.Integrated display LUT and 3D LUT tables

    The option for using the display as a reference monitor; these calibration features can give an advanced color management control for take a near-perfect image.Local dimming backlight

    Option for professional LCD monitors, inherent to OLED & CRT; professional feature with mainstream tendency.Backlight brightness/color uniformity compensation

    Near to mainstream professional feature; advanced hardware driver for backlit modules with local zones of uniformity correction.

    Mounting

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    Computer monitors are provided with a variety of methods for mounting them depending on the application and environment.

    Desktop

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    A desktop monitor is typically provided with a stand from the manufacturer which lifts the monitor up to a more ergonomic viewing height. The stand may be attached to the monitor using a proprietary method or may use, or be adaptable to, a VESA mount. A VESA standard mount allows the monitor to be used with more after-market stands if the original stand is removed. Stands may be fixed or offer a variety of features such as height adjustment, horizontal swivel, and landscape or portrait screen orientation.

    VESA mount

    [edit]

    Main article: Flat Display Mounting Interface

    Hydraulic arm monitor stand, connected via VESA mount holes

    The Flat Display Mounting Interface (FDMI), also known as VESA Mounting Interface Standard (MIS) or colloquially as a VESA mount, is a family of standards defined by the Video Electronics Standards Association for mounting flat-panel displays to stands or wall mounts.[22] It is implemented on most modern flat-panel monitors and TVs.

    For computer monitors, the VESA Mount typically consists of four threaded holes on the rear of the display that will mate with an adapter bracket.

    Rack mount

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    Rack mount computer monitors are available in two styles and are intended to be mounted into a 19-inch rack:

    A fixed 19-inch (48 cm), 4:3 rack mount LCD monitor

    Fixed

    A fixed rack mount monitor is mounted directly to the rack with the flat-panel or CRT visible at all times. The height of the unit is measured in rack units (RU) and 8U or 9U are most common to fit 17-inch or 19-inch screens. The front sides of the unit are provided with flanges to mount to the rack, providing appropriately spaced holes or slots for the rack mounting screws. A 19-inch diagonal screen is the largest size that will fit within the rails of a 19-inch rack. Larger flat-panels may be accommodated but are ‘mount-on-rack’ and extend forward of the rack. There are smaller display units, typically used in broadcast environments, which fit multiple smaller screens side by side into one rack mount.

    A 1U stowable clamshell 19-inch (48 cm), 4:3 rack mount LCD monitor with keyboard

    Stowable

    A stowable rack mount monitor is 1U, 2U or 3U high and is mounted on rack slides allowing the display to be folded down and the unit slid into the rack for storage as a drawer. The flat display is visible only when pulled out of the rack and deployed. These units may include only a display or may be equipped with a keyboard creating a KVM (Keyboard Video Monitor). Most common are systems with a single LCD but there are systems providing two or three displays in a single rack mount system.

    A panel mount 19-inch (48 cm), 4:3 rack mount LCD monitor

    Panel mount

    [edit]

    A panel mount computer monitor is intended for mounting into a flat surface with the front of the display unit protruding just slightly. They may also be mounted to the rear of the panel. A flange is provided around the screen, sides, top and bottom, to allow mounting. This contrasts with a rack mount display where the flanges are only on the sides. The flanges will be provided with holes for thru-bolts or may have studs welded to the rear surface to secure the unit in the hole in the panel. Often a gasket is provided to provide a water-tight seal to the panel and the front of the screen will be sealed to the back of the front panel to prevent water and dirt contamination.

    Open frame

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    An open frame monitor provides the display and enough supporting structure to hold associated electronics and to minimally support the display. Provision will be made for attaching the unit to some external structure for support and protection. Open frame monitors are intended to be built into some other piece of equipment providing its own case. An arcade video game would be a good example with the display mounted inside the cabinet. There is usually an open frame display inside all end-use displays with the end-use display simply providing an attractive protective enclosure. Some rack mount monitor manufacturers will purchase desktop displays, take them apart, and discard the outer plastic parts, keeping the inner open-frame display for inclusion into their product.

    Red Digital Cinema monitor

    Security vulnerabilities

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    According to an NSA document leaked to Der Spiegel, the NSA sometimes swaps the monitor cables on targeted computers with a bugged monitor cable to allow the NSA to remotely see what is being displayed on the targeted computer monitor.[23]

    Van Eck phreaking is the process of remotely displaying the contents of a CRT or LCD by detecting its electromagnetic emissions. It is named after Dutch computer researcher Wim van Eck, who in 1985 published the first paper on it, including proof of concept. Phreaking more generally is the process of exploiting telephone networks.[24]